Flash actionscript 3.0: Flash Cartesian coordinate system

Flash Cartesian coordinate system

Posted by Sankar.G | Posted in | Posted on 10:43 PM

Take careful note of the differences.
Which is that the y axis is flipped.flash uses radians to measure angles not degrees,

The maximum rotation around any Cartesian coordinate system is 360 degrees.
In Flash if you are moving clock wise this will be a positive number
in degrees until you reach 180 degrees.
If your are moving counter clock wise this will be a negative number
until you reach -180 degrees

Source
Angles.fla

Result
Angles.swf

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