Flash actionscript 3.0

Dynamic Registration Point for a MovieClip in AS3

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Posted by Sankar.G | Posted in | Posted on 4:44 PM

In the Flash depend upon the MovieClip registration point only
movieclip rotation and scaling will occur..
so below file is used to change the registration point of a MovieClip
on the Fly.

Dynamic_reg.zip

Dynamic_reg.swf

Custom Slider in AS3.0

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Posted by Sankar.G | Posted in | Posted on 5:57 PM

In flash we have slider component in as3.0.
But some time we need to use our own design to implement the slider,
so by using the below link you can create a custom slider design in as3.0
with out using flash slider component.

Custom Slider.zip

Isometric depth Swaping in AS3.0

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Posted by Sankar.G | Posted in | Posted on 9:49 PM

In AS3.0 always we facing the problem in depth swaping if it is in isometric view it take so troubles ,so below file is used to you to do isometric depth swaping easily

isoDepth.zip

depth.swf

Custom Event Dispatcher in AS3.0

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Posted by Sankar.G | Posted in | Posted on 8:39 PM

The EventDispatcher class is the base class for all classes that dispatch events. The EventDispatcher class implements the IEventDispatcher interface and is the base class for the DisplayObject class. The EventDispatcher class allows any object on the display list to be an event target and as such, to use the methods of the IEventDispatcher interface.

We Can create a Custom Event Dispatcher in as3.0
we can send the Object,string through Event Dispatcher Class...


Below Link is Used to you to get the Example of the Custom Dispatcher in as3.0...

Custom_Dispatcher.zip

A Star path finding Algorthim in Actionscript3.0

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Posted by Sankar.G | Posted in | Posted on 12:14 PM

A star is a Computer Algorithm that is widley used in path finding
the process of plotting an eficiently traversable path between
points called nodes A* is a very general and flexible graph traversal algorithm noted for its performance and accuracy.
As such,it is the most widely used graph traversal algorithm
A* is uses best-first search and finds the least-cost path from
a given initial node to one goal node

we are going to use this A* in our actionscript3.0
Note:
1) Click ok the grid you will place a green box
2) second click you place a Blue Box in the Grid
3) And After the Third Click you will place a black
boxes in the Grid ....

First Green box is the Orgin and second Blue box is the
desitination and black boxes are the Hurdles....
after place this press spacebar in the keyboard ....

Orgin Box will move to the desination box in the correct Path...

Below Link is used to get the a star path finding algorithm in AS3.0

pathfinding.zip